Network games with atomic players

xmlui.ArtifactBrowser.ItemViewer.citar_tesis
Cómo citar

Network games with atomic players

.
Copiar
Title: Network games with atomic players
Author: Cominetti Cotti-Cometti, Roberto; Correa, José R.; Stier-Moses, Nicolás E.
Abstract: We study network and congestion games with atomic players that can split their flow. This type of games readily applies to competition among freight companies, telecommunication network service providers, intelligent transportation systems and manufacturing with flexible machines. We analyze the worst-case inefficiency of Nash equilibria in those games and conclude that although self-interested agents will not in general achieve a fully efficient solution, the loss is not too large. We show how to compute several bounds for the worst-case inefficiency, which depend on the characteristics of cost functions and the market structure in the game. In addition, we show examples in which market aggregation can adversely impact the aggregated competitors, even though their market power increases. When the market structure is simple enough, this counter-intuitive phenomenon does not arise.
URI: http://www.captura.uchile.cl/handle/2250/5521
Date: 2006
dc.identifier.citation: AUTOMATA, LANGUAGES AND PROGRAMMING, PT 1 Book Series: LECTURE NOTES IN COMPUTER SCIENCE Volume: 4051 Pages: 525-536 Published: 2006


Files in this item

Files Size Format View
Cominetti_Roberto.pdf 217.8Kb PDF View/Open

The following license files are associated with this item:

This item appears in the following Collection(s)

Compartir:
cargando...
Copiar